Latest cheats and codes below.

Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Tuesday, August 23, 2011

Fallout: New Vegas Cheats & Codes for Ps3


Don't Die from Falling

Right before you hit the ground, save. Load that save and you will land lightly on the ground.

Steal All 37 Gold Bars In "Dead Money" (DLC)

Note: You will need a few C4 and a Detonator for this exploit. In the final part of the game you will enter a vault with 37 gold bars weighing 35 pounds each. Each gold bar is worth 10.539 caps. Clearly you can not take them all -- unless you use this exploit.

Enter the vault and the door will seal behind you. Take everything in the room that you want to including the 36 gold bars on the table to your right and the 1 gold bar on the overseers desk. Deactivate the security system and activate the computer on the desk. IMPORTANT: Only read "Vera", DO NOT access the file that shows up after you read it. Elijah will appear on the monitor, convince him to meet you in the vault. When the conversation ends leave the room immediately (it unlocks), and walk to the far right stairway. A blue force field will appear blocking your path, lay your C4 at the bottom of those stairs and then press your body against the blue force field in the doorway. When Elijah finishes speaking, for some reason you and he switch places. (You'll see what I mean) Make sure he is on or very near your C4. Detonate and leave the way you came. Congratulations you now have 37 Gold Bars worth a total of 389.943 Caps.


Kill Without Gaining Infamy

You need an anti-material rifle with incendiary ammo for this cheat. Equip your rifle and change the ammo type to incendiary. Use VATS on a target and quit the VATS after targeting. Now the target is on fire without you gaining infamy or agroing anyone. You may use this trick several times on stronger targets. Note: This cheat worked before later updates; it may be patched.

Infinite Magazines

In Freeside, go to the Old Mormon Fort. Seek out Julie Farkes inside the Fort. Choose the dialogue option to help them get medical supplies. Click through the dialogue options to hear one that tells you that she just got a shipment of magazines. After all this you will need to choose the option "I have some medical supplies to drop off." There are three options; choose the Rad-Away as this is the easiest one of the three to find. You only need to leave one thing if you don't care about fame. Every time you give them something you will gain more fame. After you give them the supplies choose the option "I'd like to buy medical supplies." There are a few aid supplies here that you can get if you want although they will not regenerate. In the supply list you can find the Magazines. Buy up what you want and then exit. After that, choose the option to give med supplies again. This time you need not give them anything just choose the "Never mind" option. Go back to "Buy medical supplies" and you can repeat teh process for more magazines. You can do it infinitely as long as you choose to drop off supplies first. You can even come back to at a later time. Here are the magazines you can score:

  • Fix-in' Things - Repair +10
  • Lad's Life - Survival +10
  • Meeting People - Speech +10
  • Programmer's Digest - Science +10
  • Salesman Weekly - Barter +10
  • Today's Physician - Medical -10

Achievement/Trophy Hint: Snow Globes

The Globe Trotter Achievement / Trophy requires you to collect seven Snow Globes in New Vegas. Here are the locations of all seven:

  • Mt. Charleston Snow Globe - Jacobstown / In the lodge, search the entrance and reception area. This Snow Globe is sitting on a curved desk by some terminals.
  • Mormon Fort - Old Mormon Fort / Julie Farkas has an office inside a tower at the fort. The Snow Globe is on top of a bookcase here.
  • Test Site - Lucky 38 Casino / Head to the cocktail lounge and look for the cash register. It's across from the entrance. The Snow Globe is behind the register.
  • The Strip - Vault 21 / After you access Sarah's locked bedroom, grab this Snow Globe off of the table between the two beds.
  • Nellis AFB - Nellis Air Force Base / Pete's makeshift museum holds this Snow Globe. It's on a table in the corner under a mural.
  • Hoover Dam - Hoover Dam / Search the visitor center for a terminal near two curved desks. The Snow Globe can be found on a desk here.
  • Goodsprings - Goodsprings Cemetery / Near the water tower is a patch of upturned soil by a small, rectangular grave marker. The Snow Globe is sitting in front of the marker.

Free and Unlimited Caps, Items and More

Like Fallout 3, you can use this trading exploit to earn essentially infinite amounts of caps, items, repairs and ammunition. Here's how:

1. Find any shop-based trader and sell him any stuff in your inventory that you don't need and complete the transaction. This will boost the amount of money he has.

2. Find something in your inventory that you have two of or something that you and the shop keeper both have. Sell an item or two to the trader so he has two of them.

3. Check that the two identical items are of different values once they are in the trader's inventory. The bigger the difference in value, the better.

4. Now buy the cheaper of the two identical items and complete the transaction, but do not leave the trade session. Look for the item in your inventory. The item should have gone up in value dramatically and should be 100% repaired, even though when you sold the item initially it wasn't! If it isn't 100% repaired for whatever reason, sell the item back to him anyway and repeat steps 3-4, trying a different item if necessary.

5. Now you will be able to sell the same item for a high price and buy it back at a low price until you have drained his money completely. If you want, you can hold onto the item as it will be fully repaired -- simply keep it on the final round which will leave him with a small amount of money. Either sell the item back to him again once he is out of money, or if you are keeping it, sell him something else of high value and he will owe you that amount. The transaction price will go dim and remain at whatever amount of money he has left.

6. Search through the trader's inventory and find stuff you need. Stimpaks, ammo, miscellaneous item, weapons and armor are all fair game. Eventually, the transaction price will light up again and you may owe him a few caps depending on how much of his stuff you added to the deal. Complete the transaction.

7. If you wait three days he will have new stock and around 650 caps. The longer you wait, the more robust his inventory will become and the more caps he'll have for you to take when you're ready to do this all over again.

Note: Be sure to save while using this method since the game is prone to crashing during the transaction.

Infinite XP

There are several ways to get XP through "devious means," here's a list of some of the most effective methods. Note: These methods are based on game bugs that may not be reproduce-able in every version of the game.

Win Big at Caravan

You can stack the deck in your favor to win at Caravan virtually every time. A Caravan deck has a minimum of 30 cards -- which you can buy from merchants or find on dead bodies -- so you need to choose those that will get you between 22 and 26 consistently while also giving you defensive cards to use against your opponent.

Here's a great setup. Take these cards with you:

10s
9s
8s
7s
6s
Kings
Jacks
Aces
2 Jokers

Jacks, Aces and Jokers are defensive plays. Use Jacks to remove cards from your opponent. Ace and Joker played will remove all cards of your Ace's suit (an Ace of Spades and Joker will remove all spades from the table). Kings will double whatever they are placed on. Optimally, 6+K+K = 24.

Here's how to play to win: To open, lay down your highest or lowest cards first to start the 'base' of your caravan. 10+9+8=27 so don't use this combination. 6+7+8=21 so don't use this either (unless you put your Ace down after the 8 to make 22). But every play between is a winner. As stated above, 6+K+K=24 is also a winner. Using this strategy, you are virtually guaranteed to win each hand of caravan, no matter how high your luck!

You can accumulate nearly unlimited items and caps by playing Caravan. Seek out vendors with lots of cash and items. Buy all the items you can afford off them, then challenge them to a few games of Caravan and win back all your money!

Really Easy Caps from Gun Runners

The Gun Runners store on the east side of New Vegas has a locked fence and several guard blocking the entrance to the "factory." Pick the lock and the Gun Runners will begin firing at you. Kill them and loot their bodies for Combat Armor, Hunting Rifles and Combat Helmets. All of these items are worth money, and each Gun runner has about 1,500-2,000 Caps worth of loot on their person. Enter the building to find more Runners to slay. After doing this, approach the Vend-Tron robot at the Gun Runner shop, who has 8,000 Caps to burn, and sell it your loot. Now, travel far away, wait for three in-game days and return to the area to find the Gun Runners have respawned and are ripe for the "harvest."

Kill People with No Consequences

You can kill people without making them hostile or damaging your reputation. Pick up a barrel or any large object you push or pick up. Drop it next to a standing NPC that isn't leaning against a wall, doing push ups, or sitting on ground or in a chair. Run against the barrel or large moveable object, it will damage the NPC without becoming hostile and losing reputation. However, it can damage you a little and might send the object flying. I would recommend trying it on stationary targets until you get used to this trick. Note: Heavier armored or tougher NPCs will take a while to kill with this method.

Unique Armor

Here is a list of where you can find unique armor.

Gannon Family Tesla Armor: The Gannon Family Tesla Armor can be obtained during the personal quest for Arcade Gannon. When doing his quest and gathering all his allies, convince him to stay in Freeside for the duration of the battle. You need an INCREDIBLY high speech ability -- at least 80 speech. As a reward, he will give you the Gannon Family Tesla Armor, helmet and all. You need power armor training to wear this. Submitted by gamerzgod123.

Chinese Stealth Armor: The Chinese stealth armor can be found in the Hoover Dam offices. It's in the room with the toxic barrels and green goop. Once you see the room, turn to your left. You should see a bunch of wooden crates. Inside one of these crates is two sets of Chinese Stealth Armor. Both weigh 20.00. Unfortunately, the invisibility thing the armor does in Fallout 3, is gone now -- all it does is give you +5 sneak. Submitted by gamerzgod123.

T-51b Power Armor: Armor or to be precise armors are located near HELIOS 1 . From there head west towards the cliffs. From the cliffs turn left and head to a small canyon, which by the way is full of scorpions, that leads to a "Scorpion gulch". There you have 2 options up left or up right. Up left is Brotherhood of Steels camp, but we head up right. When you detect small amounts of radiation you're close. Kill a few centaurs that are leaching the radiation and you see a possible meteor crater with large amounts of radiation. At the bottom you see two(2) dead Brotherhood of Steel Paladins who wear T-51b Power Armors. Armors are in pretty bad shape, but after repairing them you own possibly best armor of the game. Submitted by PhoenixFIN.

T-51b Power Armor (Non Faction): This armor does not have any faction effects, and is the only NON-BROTHERHOOD T-51b power armor in the Game. The Deathclaw Promontory is located across the river East of Ranger Station Echo. There is no map marker for this location. Look for a walkway that goes up a mountain right off the shore. You must defeat 20-25 Deathclaws including 2 Mothers and 1 Alpha male. There are 2 dead prospectors bodies lying on the ground on the far right side of this area. One of them has the T-51b Power armor and a Tri-Beam Laser Rifle and the other has the Remnants Power Armor and a Multiplas Rifle.

Deckard's Gun from Blade Runner

The store in Novac has "That Gun," a gun that resembles Deckard's Gun from Blade Runner. This is also the name of a gun in previous Fallout games.

Unique Weapons

Each weapon type in Fallout 3 has a unique weapon with special capabilities. Here is a list of where you can find these unique weapons.

Abilene Kid LE BB Gun: The Abilene Kid LE BB gun is a unique BB gun. It can be found in Fields Shack on the shelf to the far left corner of the house. If you have the Wild Wasteland trait from the beginning of the game on, it will be located in Jimmy's Well, which is just outside of Fields Shack. If you have Rex the cyber dog, and you talk to him with the Wild Wasteland Trait, he might start howling and eventually he will mark Jimmy's Well on the map for you. You get a variety of guesses to figure out what's wrong, but the correct one is that someone fell down a well, which is a reference to Lassie. Fields Shack is located between Nellis Airforce Base and New Vegas Medical clinic, if your having difficulty, it's North East from the clinic, and South west of the airforce base. It's on the road to and from the Airforce base, you should see a guy named George, warning you about the Boomers and their artillery guns.

AER14 Prototype: This laser rifle is located in Vault 22. This vault can be found between Westside and Jacobstown or by doing the side quest There Stands the Grass for the scientist at Camp McCarren. Once inside, you'll find the rifle on the fifth level-pest control, behind a (very easy) locked door leading into a blocked off area of the fourth level. Look on the ground next to a skeleton and there it is.

Alien Blaster: Find the crashed alien ship near top right hand corner of map. The ship is on top of the cliffs. Below are 3 aliens. Kill the captain for the blaster and ammo -- like Fallout 3 it's one of the best guns in the game.

All-American: All American is a unique Marksman Carbine. You can find it at the armory in Vault 34. First, find the passwords from the drowned techies underwater -- it helps if you have the rebreather. Find the terminal that holds one of the passwords, that will unlock a door. That leads to another room with another drowned techie. Take that password to security sector A and there is another terminal that will control the pump to drain the water. This will give you access to another room that you couldn't reach before. Using the new found password, you will unlock the Overseer door and with that terminal. You unlock the armory door that holds All American and a crap ton of other loot. Beware of ALOT of feral ghouls. All American is found on a turned over table directly to your right point of view once you enter the room. Vault 34 is INCREDIBLY confusing.

Annabelle: Annabelle is a unique missile launcher carried by a super mutant sniper, on Black Rock Mountain, on Black Rock Summit, somewhere near Goodsprings and Jacobson Town. the mutant is on what looks to be a electrical tower or a radio tower of some sort. He's carrying Annabelle -- you can't miss him, he'll be the one shooting you on top of a radio tower. The place is SWARMING with nightkin and super mutant masters mostly and the place is HEAVILY irradiated, get armor and pop some Rad-X, this won't be easy.

Big Boomer: Big Boomer is a unique sawed-off shotgun carried by Old Lady Gibson in Gibson Scrap Yard, North of Novac. You must kill her -- preferably silently and undetected due to the amount of dogs with her. DO NOT kill her until you finish the "ED-E my Love" and "Come Fly with Me" quests, otherwise you will fail the quests.

Chance's Knife: Chances Knife is a unique combat knife located in Chance's Grave, which is located at the tribal village. The tribal Village is located north west of Goodsprings Cemetery and North and little west of Goodsprings itself. The place is pretty obscure since it's in a very mountainous region of the map. The village is dangerous in a sense, since they are usually some Cazadors and a few Fiends. Bring a good weapon just in case. You need a shovel to dig the grave, and the grave is pretty obscure too -- it's on a hidden hill, near the village.

Chopper: The Chopper is a unique meat cleaver found on the stove of Wolfhorn Ranch. Wolfhorn Ranch is located South East of the Prospectors Den, which is South East of Primm, and the ranch is also fairly close to Nipton, North East of Nipton where the road turns right and splits into a bunch of roads.

Cram Opener: The Cram Opener is a unique bladed gauntlet carried by Little Buster who can be found in Camp McCarren, punching a punching bag. If you hunt Fiend bounties for the NCR, they will point you to Little Buster. You must kill him to get the Cram Opener. He will disappear eventually, so be quick.

CZ57 Avenger: Here is how to find the upgraded mini gun called the C257 Avenger. The easiest way to get to it is to find Ranger Station Bravo. If you've done the Return To Sender quest you've probably already found it. If not, it is six sections down from the top of the right side of the map, and between three and four to the left. Once you get there, travel east. You should discover a place called the Devil's Throat. It is highly radiated so have some Rad-X on hand as well as some Rad-Away. You can make pretty easy work of the Evolved Centaurs and the Centaurs there. Once you clear the area, this extremely fast mini gun is in the truck along with plenty of 5mm ammo for it.

Driver Nephi's Golf Driver: Nephi's Golf driver is a unique golf club, and is one of the "simpler" melee weapons to get. The golf club is located on Driver Nephi, who is a fiend, so either way, you will probably kill him. He is located around the area of Camp McCarren and New Vegas and is one of the three fiend bounties, so if you can't find him, activate the quest and it will point you in the right direction. You can activate the quest by talking to a guy located in Camp McCarren..

Euclid's C-Finder: Euclid's C-Finder is a unique weapon that uses the power of the sun to burn your enemies to ash. It can only be fired once per day -- and only outside -- because the lasers must recharge. To use this weapon, during the quest "That Lucky Old Sun," you must program the Helios One power station output to ARCHIMEDES. You can find it in freeside, near the east gate -- a boy named Max carries it. You can either buy it for 1000 Caps (or 20 Caps with a barter skill of 45), pickpocket, or take it from his bedside while he is sleeping. He goes to sleep around 9:30. He sleeps on the second floor of the building on the right after coming into Freeside from the East Gate.

Figaro: Figaro is a unique straight razor. You obtain this weapon by killing Sergio in the back of The Kings School of Impersonation. Try to be stealthy about it; everyone in that building has a gun. Sergio is the barber of the Kings.

Gobi Campaign Scout Rifle: The Gobi Campaign Scout Rifle is a unique sniper rifle found in the foot locker in the snipers nest overlooking Cottonwood Cove, a Legion hideout/base. You MUST have a Lockpick skill of 100 to open the footlocker.

Golden Gloves: If you want the Golden Gloves, look inside the Lucky 38 Casino in The Strip. Look in the Casino upstairs on the left side above the cashier station and look in the top shelf on the left side of the bar table. The Golden Gloves and the Boxing Times magazine will be right there.

Holy Hand Grenade: The Holy Hand Grenades are exactly what they sound like; grenades. You can find them in the most eastern church of Camp Searchlight, which is somewhere in the southern part of the map. There is a catch though: You MUST take the Wild Wasteland Trait at the Beginning of the game or the grenades will be replaced with a mini nuke for a Fat Man. The basement does contain some golden geckos and high radiation, so pop some Rad-x before heading down.

Knock Knock: Knock Knock is a unique fire axe that can be found in Camp Search Lights Fire Station. You need to have a key to the building so first go talk with prospector leader who is stationed at the church basement. Go fetch few radiation suits for him and then you can follow him to the police station and after that to the fire station. Kill this massive Queen radscorpion and grab a couple fire axes with you (can be used to repair the "Knock Knock"). Go to second floor and advance to the toilets. Open the second booth from the door and grab "Knock Knock."

La Longue Carabine: La Longue Carabine is a unique Cowboy Repeater carried by Corporal Sterling whom you must kill if you want to obtain it.

Liberator: The Liberator is a unique machete carried by Legion officer Dead Sea who is located in Nelson. If you're friendly towards the Legion, Nelson is located near the South east corner of the map, west of the Giant River that separates from the mainland. If you're friendly towards NCR, follow the quest for the NCR in Camp Forlorn Hope and talk to the commander inside the tent. Eventually he will send you and 3 other guys to retake Nelson. You will probably kill Dead Sea by the end of it. Search corpses until you find the Liberator -- it will be found on dead Sea.

Love and Hate: Love and Hate is a unique spiked knuckles. You can get it from Bonnie Springs (located north from Goodsprings cemetery). Kill Viper gang leader and loot her body.

Lucky: Lucky is a unique .357 revolver. It can be found at the Steve Bison place in Primm. It's behind the cash register in the gift shop, in a safe that's in the floor. The gift shop is the the most North Eastern part of the first floor. You must have a lockpick skill of 75 to open the lock.

Maria: This pistol is really easy to get. When you get to meet Caesar (Caesar's legion) all you need to do is complete a short guest from Caesar and after that you are given a chance to kill Benny. Kill Benny and then loot his corpse. You find this pistol "Maria", which by the way is the same pistol that Benny used to "kill" you when the game began.

Mercy: Mercy is a unique grenade machine gun is THE most difficult weapon to obtain in the game. First, it's in a rather obscure location, it's located in Dead Wind Cavern, and no one would think to look in there. Second, the place is friggin SWARMING with Deathclaw (normal, couple of alpha males and mother) and the absolute most powerful enemy in the game, "The Legendary DeathClaw". Make sure you KNOW what your doing, before entering, or it'll result in an untimely death. Mercy is located at the end of Dead Wind Cavern, next to a dead Brother of Steel member. It's in the same room as the Legendary Deathclaw. If you have Holy Frag Grenades, use them; these things will usually result in a one hit kill, WITH power armor.

The Mysterious Magnum: This unique weapon can obtained when you are doing a quest to bring in fresh talent for The Tops. One of the fresh talents is located east of the HELIOS Solar Power Plant near a roadside billboard next to the interstate road. If you can successfully recruit him and ask for a reward, he give you his dad's weapon, the Mysterious Magnum. Every time you draw out that weapon, you sound like you are the Mysterious Stranger, which we may now confirm the relationship.

Oh, Baby!: Oh Baby! is a Unique Super Sledge located in Charleston's Cave, located North East of Jacobson Town, just behind the gate, up the hills. Don't go to far, just around the town gate. The over powered weapon is on the ground next to the dead nightkin. The location is part of a quest, so activate it by talking to Doctor Henry. The place has some night stalkers in it, but they shouldn't give you much trouble. If you have the Wild Wasteland Trait on, there may be dead big horner corpses as well, it's easy to miss, but if you do, it could be under one of the big horner bodies, it helps to have Rex to help you spot it. If it is, just try to move the corpse, if that doesn't work, blow up the corpse using anything, guns, melee -- don't use explosives as that might send Oh, baby! flying somewhere and you can't find it.

Paladin Toaster: This is a special power fist that is found in Black Rock Cavern northwest of HELIOS One. You have to kill a few nightkin, and the toaster will be found on the corpse of a prospecter. This glove is pretty much an EMP punch that can kill at any unarmed skill level.

Pew Pew: Pew Pew is a insanely powerful laser pistol and can be found on the body of Allen Marks. To get to Allen Marks you must complete the quest, "The Legend of the Star" to do this, you must collect 50 Sunset Sarsaparilla blue star bottle caps and turn them in to Festus, the goofy broken cowboy guy directly left when you enter the Sunset Sarsaparilla headquarters. Pew Pew may be powerful, but there is a downside. This beast of a gun eats up 15 energy cells per shot. You may say, "I have a lot of cells, it won't be a problem." Yes there will be, you will be reloading often which makes firefights tough.

Pushy: Pushy is a unique Displacer Glove that can be found in the Ruby Hill Mine, which is on the trail near Jacobson Town. You will find Pushy on the body of a dead Jackal member Near a giant pool of water. The mine is crawling with swamplurks, but they aren't too tough.

Q-38 Matter Modulator: Head to the REPCONN Headquarters (North of REPCONN Facility and Novac). This unique Plasma Rifle (and item that Marvin the Martian always looked for in Looney Tunes) is found on the first floor. The easiest way to obtain this weapon is to make your way to the 3rd floor and find (beside the pile of rubble the B.O.S. patrol is under) the suitcase a skeleton is holding. Open it and remove the security key. Go to the second floor and find its corresponding door to enter a room with a hole in the floor to find the rifle in the corner in a strange container.

Ranger Sequoia: This is a super-powerful 45-70 revolver. It can be found on NCR Ranger Chief Hanlon at Camp Golf. It's easiest to obtain during Return to Sender in Camp Forlorn Hope (NCR). When you confront Hanlon, choose to turn him in and he will accept. Afterwards he gives a speech and promptly commits suicide in his office on the first floor. Open the office and pick up the super-powered revolver for yourself. Note: You will lose a little Karma because you have to steal it even though he is dead -- it is lying on the floor. It does well over 100 damage when guns maxed out.

The Rat Slayer: In Freeside, go to The Atomic Wrangler Bar and talk to the female bartender. Ask about getting a room, but instead of paying the 10 caps, ask if you could work out a deal. She will give you a quest in which you have to collect the debt of 3 people throughout Freeside. One the them is named Lady Jane and can be found by the entrance to New Vegas in the day. When you question her about her debt she will say she doesn't have the money, but a carvan of her's in a place called Broc Flower Cave does. If your Speech/Barter is high enough you can convince her to cough the money up, but for the sake of the weapon you will want to go to the cave. She will warn you about the Rodents of Unusual Size (A Princess Bride refrence). Once you arrive at the cave go down the path to the right. A dead Brahmin on the left of the irradiated dead end has the money. To the right is a semi-hidden passageway upward to to 2 or 3 R.O.U.Ses and a stockpile of supplies including The Rat Slayer, an unique Varmint Rifle.

Recompance Of The Fallen: Recompance Of The Fallen is a unique weapon found in Cottonwood Cove. It is a pair of brass-knuckles/spike knuckles made of Dog-Tags. It can be found in the desk of the top floor of Aurelius de Phoenix's office building just inside Cottonwood Cove. It has high damage and diminishes slowly in condition.

Tesla Beaton Prototype Weapon: This weapon is found at the site of the crashed Vertibird. It can be repaired for 11,000 to 12,000 caps and will do up to 108 damage. When trying to get to the weapon, be wary of the hardened Mister Gutsys and hardened Sentrybots.

That Gun: That Gun can be found at Novac gift shop on a metal crate. Buy the storage key and you can steal it. Submitted by Humanoid97.

This Machine: This Machine is a unique rifle that uses .308 ammo. You can get this weapon at Camp McCarran by talking to Col.James Hsu about things going on around the base. Next talk to Lt. Carrie Boyd and help her find some missing supplies. She'll point you in the direction of Sergeant Contreras who is in the supply shack in back of McCarran. Hack his computer and report back to Boyd. She'll give you this weapon.

Thump Thump: At Nelson, after you get into the base, help the leader with the ant problem. Once your down there, look for two generators. Don't go to them, but go right to the other side to find a skeleton with the Thump Thump and around 20 or 30 rounds.

Vance's Gun: From the ransacked caravan near the north of the map, head south and follow the road. On your right there will be a shack called The Wins Hideout, head inside and talk to the Vickie and Vance wannabees if you wish -- you will need to kill them in order to open their safe (and have a lockpick skill of 100). Inside is Vance's 9mm Sub Machine Gun. You can also steal Vance's Lucky Hat and Vickie's Bonet from the corpses.

YCS/186: The YCS/186 is a unique Gauss rifle and can easily be obtained by killing a group of mercenaries northeast of Jacobson Town and north of the ransacked caravan on the road to Jacobson Town. If you know where the aliens are, the mercenaries are nearby. There is a catch though: You must NOT take the Wild Wasteland Trait in the beginning of the game, if you do, they will be replaced by aliens.

Don't Get Caught Stealing

1.You have to be somewhere where there is a spot out of the line of sight of all the surounding NPC's.

2.Figure out a good spot to hide in and save your game.

3.Click the right stick while you have selected the item you want to steal, but do not press the A button to steal it.

4.This will allow you to safely carry the item to your designated hiding spot.

5.Now crouch and when it says [HIDDEN] you can steal it without losing reputation, or having an NPC attack you.

You may lose karma so try it once to make sure you won't have an undesired karma effect. A great place for this trick would be the Van Graff energy weapon shop.You can do this with any of the items on the counter and there is a hiding spot on the back side of the room.Enjoy!

Finding Fallout 3's Wasteland Survival Guide

If you've played Fallout3 and you know about Moira Brown's "Wasteland survival guide" than you know what this is. What you do is travel to Lone Wolf Radio,then go in the camper and right next to a bed you will find it. The Wild Wasteland perk is required to find it and the guide gives you a perminent survival skill boost of 3 points.

Fun with Fisto the Sexbot

In Fallout 3 there was a upgraded power fist called "Fisto!" Fisto makes a return in Fallout: New Vegas as a sexbot that you must find for the quest "Wang Dang Automatic Tango." In the quest, you find Fisto in cerulean robotics. Once you release him from his tube, he gives you the option to test him out.

After completing the side quest to find a sex robot for the silver rush Fisto will make his way to the Silver Rush Casino. Inside next to the roulette table when you speak to him he'll offer his services but if you reply "No thanks" it will give you ten caps. This can provide an unlimited supply of caps if you're willing to activate the chat over and over again.

Indiana Jones Reference

If you head south on the road out of Goodsprings (about 100 yds) you will come across a refrigerator at the base of a hill with a skeleton inside. On the skeletons head? A fedora. This is a reference to the latest (lamest?) Indiana Jones movie The Kingdom of the Crystal Skull.

Aunt Beru and Uncle Owen from Star Wars?

A scene resembling the burned corpses of Aunt Beru and Uncle Owen can be found within the town of Nipton out front of a burned down building (Moisture Farm?). It's a short walk to the right of the town hall's front entrance.

Friday, August 19, 2011

Grand Theft Auto: Episodes from Liberty City Cheats & Codes For PS3


The Ballad of Gay Tony Weapon Pack

Call 486-555-0100 for the following weapons:

  • Knife
  • Advanced Pistol
  • Explosion-Pellet Shotgun
  • Silenced P90
  • LMG
  • Advanced Sniper
  • Grenade Launcher
  • Sticky Bombs

Spawn Vehicles (Lost and the Damned)

Take out your phone by tapping Up on the D-pad twice, then enter the number below for the desired vehicle:

  • 826-555-0150
  • - Burrito

  • 245-555-0125 - Double T
  • 245-555-0199 - Hakuchou
  • 245-555-0150 - Hexer
  • 245-555-0100 - Innovation
  • 826-555-0100 - Slamvan
  • 359-555-0100 - Annihilator
  • 227-555-0100 - FIB Buffalo

Adjust Your Wanted Level

To get rid of Niko's wanted level, insert the following number into your cell phone: (267)-555-0100. To add stars to Niko's wanted level, insert this number instead: (267)-555-0150. Keep in mind that this will disable your ability to acquire some achievements.


All Secret Locations

Head to the internet café (or wherever you can access the internet) and insert the URL www.whattheydonotwantyoutoknow.com. If inserted properly, you'll be brought to an in-game message board containing maps of secret locations in the game. Check it out!

Change Weather & Time of Day

To randomly change the weather and time of day, break out your cell phone and insert the following number: (468)-555-0100.

Refill Health, Armor & Ammo

To refill Niko's health and to give him some fresh armor, insert the following number into your cell phone: (362)-555-0100. If you want to give him health, fresh armor and refill all ammunition, insert this number instead: (482)-555-0100. Keep in mind that this will disable your ability to acquire some achievements.

Spawn Cars

Any time you're outside, break out your cell phone and insert the following phone numbers to unlock the vehicles listed.

  • Annihilator (Helicopter) - (359)-555-0100
  • Cognoscenti (Car) - (227)-555-0142
  • Comet (Car) - (227)-555-0175
  • FIB Buffalo (Car) - (227)-555-0100
  • Jetmax (Boat) - (938)-555-0100
  • NRG-900 (Motorcycle) - (625)-555-0100
  • Sanchez (Car) - (625)-555-0150
  • Super GT (Car) - (227)-555-0168
  • Turismo (Car) - (227)-555-0147

Weapon Batch 1

To unlock a baseball bat, grenades, M4, MP5, pistol, RPG and sniper rifle, insert the following number into your cell phone: (486)-555-0100. Keep in mind that this will disable your ability to acquire some achievements.

Weapon Batch 2

To unlock an AK-47, knife, Molotov Cocktails, pistol, RPG, sniper rifle and Uzi, insert the following number into your cell phone: (486)-555-0150. Keep in mind that this will disable your ability to acquire some achievements

No Ammo Cap in The Ballad of Gay Tony

Beat the game with 100% completion to unlock an infinite ammo cap.

NOOSE APC in The Ballad of Gay Tony

Kill 50 seagulls to unlock the Noose APC at the construction site.

The Ballad of Gay Tony Safehouse Items

Peform the actions below to unlock the following safehouse items:

  • Parachute - Complete all 20 base jumps
  • .44 - Complete 10 gang wars
  • Advanced MG - Complete 20 gang wars
  • Explosive Shotgun - Complete 30 gang wars
  • Gold SMG - Complete 50 gang wars
  • Sticky Bombs - Complete 40 gang wars

Weapons from Jim (Lost and the Damned)

At the clubhouse you can call Jim to deliver certain weapons. Perform the actions below to unlock the respective weapon:

  • Beat the "Bad Cop Drop" mission - Automatic Pistol
  • Beat the "Hit The Pipe" mission - Pipe Bombs

More Vehicles (Lost and the Damned)

Perform the actions below to unlock additional vehicles:

  • Innovation - Kill all 50 Seagulls
  • Bati 800
  • - Complete all of Angus' bike theft missions


No Ammo Limit (Lost and the Damned)

Get 100% completion to remove ammo limits in the game.

Gang War Rewards (Lost and the Damned)

Meet the following requirements to unlock the weapons below for the safehouse:

  • Beat 10 Gang Wars - Sawed-off Shotgun
  • Beat 20 Gang Wars - Automatic Pistol
  • Beat 30 Gang Wars - Carbine Rifle
  • Beat 40 Gang Wars - Assault Rifle
  • Beat 50 Gang Wars - Grenade Launcher

Hokachu Bike (Lost and the Damned)

Beat 12 races in single-player to unlock the bike. Clay will transport it for you.


GTA3 Outfit

At one point in the game, you're given an option to kill Dwayne or Playboy X, and you must choose one or the other. If you kill Playboy X, you can use his loft and change clothes there. Amongst your change of clothes will be the outfit from GTA3 -- a tight black jacket and green cargo pants.

Statue of Happiness Shirt

Head over to the Statue of Happiness and climb up as far as you can go. Head around the left side of the statue from where you entered. When you do this, the game will pause briefly and load a new shirt that your character will be wearing, a nice souvenir for visiting the statue!

Easy Health and Armor Boost in The Ballad of Gay Tony

Once you have unlocked base jump challenges in TBoGT you can start a base jump challenge to refill your health! Go back and do it again and you'll have full armor.

Extra Parking (Lost and the Damned)

The yellow parking spaces in front of safe houses you've acquired in the main story will carry over into the Lost and Damned content. Use these to save and repair vehicles.

Losing the Cops

No matter the extent of your wanted level, if you can make it back to one of your safe houses and go to your bed to save, the cops will be automatically called off. You don’t even have to actually save – you can just access the save menu and then cancel out. As long as you reach this menu, then you won’t have to worry about the cops chasing you once you go back outside.

Friendship Perks

To unlock the perks of friendship with any given person below, reach the friendship level listed.

Brucie - Brucie likes to bowl, drink, eat, go to strip clubs, shows, helirides and boating. If you get his friendship level up to 70%, you can call Brucie and he'll dispatch a helicopter to your location, allowing you to utilize it as you'd like.

Dwayne - Dwayne likes to go to strip clubs, eat, drink, go to shows and bowl. If you get his friendship level up to 60%, you can call Dwayne and he'll send you a car full of gang members that will follow you and help you out as you need them.

Little Jacob - Little Jacob likes to play darts, go to shows, play billiards, drink, eat, and go to strip clubs. If you get his friendship level up to 70%, you can call Little Jacob and he'll drive a car to your location full of guns that you can purchase from him.

Packie - Packie likes to go to strip clubs and shows, play darts, drink, bowl and play billiards. If you get his friendship level up to 75%, you can call Packie and he'll make you a potent car bomb that you can use as you need it.

Roman - Roman likes to go bowling, play darts, go drinking, eat, play billiards, go to shows and to strip clubs. If you get his friendship level up to 60%, you can call Roman and he'll send you a free cab to use anywhere in the city.

Identify Unknown Songs

If a song is playing on your radio and you want to identify the artist and song title, insert (948)-555-0100 in your phone. You'll receive a text message with the information you seek.

100% Completion

Below is a list of how to reach 100% completion, and what everything in the game is worth (by percentage).

  • Ninety Story/Procedural Missions - 68%
  • Acquire each friend's special ability and do their activities - 10%
  • Win at each activity and mini-game - 5%
  • Find all random characters and complete their missions - 5%
  • Kill all thirty wanted persons - 2.5%
  • Complete all twenty vigilante crimes - 2.5%
  • Complete all fifty stunt jumps - 2.5%
  • Eliminate all two-hundred pigeons - 2.5%
  • Complete all thirty car thefts - 2%

Access Used Cheats Easily

Almost always, when you enter a cheat into your cell phone, you can access it automatically from the phone's main menu ("Cheats"), so you don't have to enter these obscure phone numbers more than once.

Easy Money

Head to an ATM anywhere in the city, and cause a traffic jam in the area. Wait for someone to approach the ATM and take money out of it, and then eliminate that person. The traffic jam should ensure that no ambulance can reach the injured person, so if you run a short distance away and return, you can grab the money that dead person dropped over and over again.

Free Taxi Rides

Here's a great way to get a free taxi fare. Hail a taxi and get inside, and head to your destination. Right before you get to your destination, bust out the back window and point your gun out of the window (using the corresponding controls). Doing so will freak the taxi driver out. He'll stop the car and run away, leaving you near your destination without forcing you to pay for the ride.

Long-Lasting Fire Truck

Fire trucks are awesome vehicles to use to cause complete and utter destruction in Liberty City. But, even these vehicles are susceptible to damage. Oddly, if the fire truck catches on fire and is about to explode, you can actually utilize the fire truck's very own water source to put its own fire out. Nice!

Restart A Dead Car

If your car gets horribly damaged and stalls or refuses to start, call 911 on your cell phone. When they pick up, hang up your phone, and your car should start once more!

Armor Locations

The map below represents the location of all of the armor in the game.


Health Locations

The map below represents the location of all of the health packs in the game.

Pigeon Locations

The two maps below represent the location of all of the pigeons in the game.


Stunt Jump Locations

The map below represents the location of all of the stunt jumps in the game.

Fire Truck Madness

If you boost a fire truck, press the fire button while driving around. This will allow you to shoot the super-powerful water cannon at anyone around you. Watching people react to getting shot with high-speed water is hilarious.

Prank Calls

Here's something funny to try. During your adventure through Liberty City, you may find phone numbers written in inconspicuous places, such as on the side of a building or in the subway. If you dial these numbers, you'll usually get someone on the other end who you can subsequently prank.


Sunday, August 14, 2011

Call of Duty Black Ops Guide For Beginner (PS3)

Welcome, young Nooblet, to Mega Cheats Resources. We are Guiding you to the world of Call of Duty:

Black Ops.

Now then, this guide is making the assumption that Black Ops is your first ever First Person

Shooter, ie. A shooting game where you get the view from the eyes of your character, often

abbreviated to FPS.

The basics of the game are simple: Kill the enemies, try not die, and, on some game modes,

try to capture or defend some things.

I'll try to divide it up into bite sized little pieces, so here goes

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Game Modes:

To stop you getting confused, I'm start on this first.

All game modes (which are the rules and settings for the games) are divided up by 4 main modes:

-Core:

Players have 100 Health, normal Heads-up-display (HUD), and a minimap which will show the locations of enemies when they shoot (except if they're using silencers). This is the standard game mode.

-Pure:

No attachments, perks, or equipment killstreaks set 3,5,7. Apart from that, identical to Core.

-Hardcore:

More realistic. Health is 30 (I think), no HUD, no minimap, and Friendly Fire is on (Shooting friends).

-Prestige:

Core, but for experienced Players

After picking one of these, you're offered even more options:

Team Deathmatch:

This is probably the main Game Mode, and the one I advise playing until you're well practiced in the game. 10 minutes for 2 teams of 6 to reach a score of 75 kills. First one to reach 75, or the team with the best score after 10 minutes, is the winner.

Mercenary Team Deathmatch:

Team Deathmatch, but without parties. In otherwords, no friends.

Free For All:

Team Deathmatch, but without the teams. Kill anyone you see.

Domination:

2 teams try to capture flags, and get points for the amount of flags they hold.

Headquarters:

Teams try to capture and hold a neutral headquarters. 5 points every 5 seconds for holding it.

Sabotage:

A neutral bomb is in the centre of the map, and the teams try and plant it at targets on the enemies side of the map.

Demoliton:

One team defends 2 bomb sites, while the other teams tries to blow both up.

At the end of one round (by time limit, or both sites being blown up), they switch sides.

Search and destroy:

Just like demoliton, but with a 4 round score limit, and players only have 1 life per round. Switch sides after 3 rounds. Avoid.

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Basics:

Now that that's out of the way, let's move on to controls and whatnot.

It's fairly simple:

To shoot, press R1. This will imitate pulling a trigger, and so depending on the gun, can either start firing fully automatic, or a burst of 3 bullets, or a single shot.

If you press L1, you will aim down the sights of the gun, making your shots much much more accurate, and necessary for people that are more than about 15 feet away. If enemies are closer than that, your best option is usually to "Spray", which is shooting without aiming down the sights, or from the hip. This is much more inaccurate, but better at close range.

If players are close enough to bump into you though, the best option is to press the R3 button, which will make your player slash at the enemy with your knife, and if it connects, is always one hit kills.

Next up are grenades. Pressing R2 will pull the pin on a grenade. Release to throw. Same applies to L2, but it will throw your special grenade instead.

If you press the L3 button, you will begin to sprint. You run faster, but you can't shoot while sprinting, and after sprinting you can't shoot for about a second, while can be life or death in an encounter.

X=Jump

Square=Reload, use

Triangle= Switch weapons

O=Crouch, hold to lie down

Directional Pad up= Pull out equipment

D-Pad Left= Use Grenade Launcher, Flamethrower, Masterkey Shotgun

D-Pad Right=Call in Killstreak

That about sums it up for controls.

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CoD Points:

Black Ops introduces a new system to the CoD Franchise. Playing games get you CoD Points, which you use to buy perks, weapons, face paints, camos, attatchments, and everything customizable really.

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Guns:

The best guns vary from person to person, but here's a quick runthrough of my favourites.

MP5k: Not a very good gun, but the best that you get at the start.

Try to keep fighting to close range though, as it's innacurrate

Famas: This gun is great all round. Decent sprayer, and reliable at long ranges. Well worth the money.

Galil: A great gun for aiming in, but not so good at spraying. I advise using it with a silencer.

AUG: Basically a better version of the Famas, with better spraying, and more powerful.

AK-47: Powerful, and alright accuracy.

That's basically all you need to know.

Perks:

Perks are Bonuses that you select to help your gameplay. Each costs 2,000 CP, except the Defaults. If you complete all the challenges for a perk, you get the Pro version of the perk, which gves you more of a bonus, and costs 3,000 CP.

Tier 1:

Lightweight: Default. Move faster

Pro: No falling Damage

Ghost: Invisible to spy planes.

Pro: Invisible to infared sensors, aircraft, and sentry guns, and no red name or crosshairs when enemies aim at you.

Scavenger: Pick up ammo and lethal grenades from dead enemies.

Pro: Start with full ammo, and replenish specials.

Flak Jacket: Reduced Explosive damage.

Pro: Reduced damage from fires, resets fuses on grenades you throw back.

Hardline: Killstreaks require 1 less kill.

Pro: Switch out your Care Package for another killstreak.

Tier 2:

Hardened: Default. Increased bullet penetration

Pro: More bullet damage to enemy killstreaks, reduced flinch when you're shot.

Sleight of Hand: Faster Reloads

Pro: Aim down sights faster

Steady Aim: More accurate hipfire

Pro: Aim faster after sprinting, recover faster from knife lunges

Scout: Hold your breath longer while aiming in.

Pro: Switch weapons faster.

Warlord: 2 attatchments on your weapon

Pro: 1 extra lethal and tactical grenade.

Tier 3:

Tactical Mask: Immune to Nova Gas.

Pro: Reduced effect of Flash bangs and Concussions. Shows the positions of flashed and stunned enemies.

Marathon: More sprint.

Pro: Infinite Sprint

Hacker: See enemy equipment and turrets.

Pro: Hack enemy equipment and turrets, so it's friendly, and booby trap enemy care packages.

Ninja: Quiter footsteps

Pro: Silent footsteps, enemies footsteps are louder.

Second chance: When dealt lethal damage, given another chance to kill enemy with your pistol

Pro: Longer bleedout time, friends can revive.

Recommended:

Scavenger if you're inaccurate, even if not still helpful. Otherwise ghost.

Sleight of hand, always.

Hacker: The only useful 3rd Tier.

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Killstreaks:

Basically, if you get enough kills without dying, you get to use a special thing, depending on how many kills you have.

You can only select 3 different Killstreaks to have at any one time.

You start off with Spy Plane, Care package, and Attack Helicopter.

Spy Plane, 3: A destructible plane flys around the map, and scans for enemies.

RC-XD, 3: A controllable little car strapped with explosives that you detonate whenever. It will be destroyed if you can hit it, but it's fairly hard to hit.

Counter-UAV, 4: A destructible plane that flies around the map, and disables enemies mini-map

SAM Turret, 4: A smoke grenade which indicates to a helicopter where to drop a crate containing a placeable turret that shoots down enemy aircraft.

Care Package, 5: Same basic work as a SAM turret, except the crate has a random killstreak, a minigun, a rocket launcher, or ammo.

Napalm Strike, 5: An airstrike that drops a line of napalm on an area of your choice.

Sentry Gun, 6: Same base as Care Package and Sam Turret, with a placeable automated minigun which shoots enemies.

Mortar Strike, 6: Mark 3 locations for bombardment.

Attack Helicopter, 7: Call in a helicopter that will shoot enemies. Destructible.

Valkyrie Rockets, 7: Airdrop a package with 2 controllable Rockets

Blackbird, 8: Calls in an advanced UAV, which is constantly on, and shows the direction of the enemies.

Rolling Thunder, 8: Call in a massive carpet bomb in a large line. The explosions often penetrate deep into building.

Chopper Gunner/Huey, 9: Control a Minigun mounted on a Helicopter.

Attack Dogs, 11: Call in dogs that will hunt down and kill the enemy.

Gunship/Hind, 11: Control the movement, guns and missiles of a helicopter.

The best killstreak for you depends on how good you are, but for the moment, I would go with either a 3,4,5 or 3,5,6

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Well, that's all I got guys.

If you have any questions, or things you think should be added, leave me a comment in my bio.

Cheers,

Crazy Cheats.

CALL OF DUTY :BLACK OPS GUN GUIDES


Tips While Looking Through This Walkthrough: To look at a specific section. hold CTRL+F and type the words you want to find. Should be located either on the top or bottom of your browser when you press those buttons.

Contents:


_________________

I: SUB MACHINE GUNS

IA: MP5K

IB: SCORPION

IC: MAC11

ID: AK74u

IE: UZI

IF: PM63

IG: MPL

IH: SPECTRE

IJ: KIRPARIS

__________________

II ASSAULT RIFLES

IIA: M16

IIB: ENFIELD

IIC: M14

IID: FAMAS

IIE: GALIL

IIF: AUG

IIG: FN FAL

IIH: AK47

IIJ: CAMMANDO

IIK: G11

________________________

III LIGHT MACHINE GUNS

IIIA: HK21

IIIB: RPK

IIIC: M60

IIID: STONER63

______________

IIII SHOTGUNS

IIIIA: OLYMPIA

IIIIB: STAKEOUT

IIIIC: SPAS-12

IIIID: HS10

_________________

IIII SNIPER RIFLES

IIIIA: DRAGUNOV

IIIIB: WA2000

IIIIC: L96A1

IIIID: PSG-1

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I: Sub Machine Guns

IA: MP5K: Best with: Red Dot

Considering the damage over distance of this starting sub-machine gun means you may never want to swap out of this weapon anyway. You will want to remain stationary and use short bursts over greater distances, since the recoil can cause you to miss a couple of shots and, inevitably, the kill.

Recoil” High

IB: SCORPION: Best with: Suppressor

The range on this weapon is abominable over any kind of long distance. If that’s your preferred style, avoid this weapon entirely. It is, however, very accurate – especially from the hip – so perfect for close quarters maps like Cracked. Sticking the Suppressor on the gun, you lose no damage, or range. This gun is strong no matter what.

Recoil: Non

IC: MAC11

Best with: Grip

This is a fairly forgettable weapon in most categories. Its damage is it’s forgiving feature, however, which will drop most enemies if you can get the first shots off. Ultimately we’d recommend you hold out for something a little more special. Sticking a Grip on will give you better control over it when attacking your foes.

Recoil: High

ID: AK74u

Best with: Rapid Fire

Since you no doubt already heard of this weapon, you’re probably aware that it is a decent weapon. And the same is true in Black Ops, covering most bases that you want a sub-machine gun to cover: power, accuracy, range – it’s got it all. For this reason the choice of attachment lies with your preference, a grip for more precise shots over distance or a grenade launcher for those so inclined. Rapid Fire for close range to medium range shots, with a burst fire.

Recoil: Medium to Non

IE: Uzi

Best with: Grip

Much like the MAC11, the Uzi requires specific situations to really excel. Getting the jump on enemies and in close range combat is really the only way to use this. It’s accuracy and recoil will be the biggest downfall, so shooting from the hip will save the day. Using a grip will help over distance, but we wouldn’t bother.

Recoil: High

IF: PM63

Best with: Extended Mag

This is the most accurate of the sub-machine guns, and it packs a punch too. There are very few options available to you with this weapon, which says a lot about how useful it is. The choice is yours then, from a grip for slight accuracy upgrade or extended mag to increase its rather limited clip size.

Recoil: Low

IG: MPL

Best with: Red Dot Sight

A 32 bullet clip makes this practically an assault rifle. Unfortunately, it lacks the punch of bigger weapons so is limited in its use. Best for maps like Havana and Cracked, which have a lot of corners and inside sections, while giving range across the longer stretches – albeit only with short bursts.

Recoil: Low

IH: Spectre

Best with: Red Dot Sight

A fairly versatile weapon that excels in no real area. It has a bit of damage but not enough to rival the AK or PM63. It can be used across various distances without worry providing you use single shots, but can also be used in close quarters if needed. A red dot sight will help you with aiming, but switching out for a grip or rapid fire will give you your own play style.

Recoil: Low to Medium

IJ: Kiparis

Best with: Grip

If you’re not using a grip then make sure you use single shots here, since the unforgiving kick will really put you off. It makes up for this with an excellent range and accuracy, however, that really makes up for it horrible recoil.

Recoil: High

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II: Assault Rifles

IIA: M16

Best with: Red Dot Sight

For many this will be the only assault rifle they need. Lucky, then, that it’s also the first rifle. It is a burst fire weapon, however, which may cause a problem – this is easily countered by spamming three or four shots into your enemy, dealing the required damage to take them down. The choice of attachment comes down to play style, but a sight will give you better control over head-shots.

Recoil: None(3 Burst)

IIB: Enfield

Best with: Reflex Sight

Where the M16 is powerful, the Enfield is fast. Because of this it does lack some of accuracy and range, which can be easily negated with attachments, but it is nonetheless an excellent weapon to use in maps like Grid where even distant foes aren’t too far away. Its damage will drop most enemies without a worry.

Recoil: Low to None

IIC: M14

Best with: Grip

This is the first semi-automatic rifle you can unlock, so if you prefer accurate shots to a spray of bullets you will want to start using this. Unfortunately, its accuracy isn’t as perfect as you might hope, so a Grip could be the best option for you. Make you always follow each shot though, since even headshots may not kill automatically.

Recoil: Medium

IID: Famas

Best with: Red Dot/Reflex Sight

The poor damage of the Famas is improved with its high accuracy and range. You can use burst fire across long distances with no worries, while unloading your clip when racing through corridors. Assault rifles are the most customizable, so attachments are best chosen to suit your gameplay, though a sight will give you more visibility for shots.

Recoil: Medium

IIE: Galil

Best with: Dual Mag

As one of the most weighted assault rifles with a big clip size, the Galil is for those who want a bit more clout for their money. As a result the recoil can be problematic, especially over greater distances, but for many this isn’t going to be an issue. We’d recommend the Dual Mag if you’re not a Sleight Of Hand user, to make reloads quicker.

Recoil: Medium

IIF: AUG

Best with: Grenade Launcher

The AUG is a deadly weapon in the right hands, giving great accuracy with very little recoil. For those who like their shots to hit, this is the best one to go for. The damage is decent enough to allow for close quarters combat too. The launcher is great with this gun as well. The Aim for the Launcher is great.

Recoil: Medium

IIG: FN FAL

Best with: Red Dot Sight

Put simply, this is the best single shot assault rifle you can use. Which isn’t surprising considering there are only two. Between this and the M14, pick this one – obviously – since it’s increased damage and spot on accuracy makes it a fearsome weapon in the right hands.

Recoil: Low

IIH: AK47

Best with: Extended Mag

Everyone’s favorite assault rifle, despite its poor accuracy and recoil. This is a rifle for those who like to be quick and deadly, since it’s damage is unrivaled by its fully automatic peers. If you want a long shot though, use only short bursts. Extended Mag’s for killing a group of people quickly. The AK’s damage is high.

Recoil: Low

IIJ: Commando

Best with: Red Dot Sight

This is a very accurate rifle, especially for a full automatic. You will want to use shorter bursts, and gentle trigger presses, to keep it better under control but you won’t have a problem reaching distant foes or dropping nearby enemies. An all-rounder, but a bloody good one. You won’t need any CQC attachments, so a better sight will do.

Recoil: Low to Medium

IIK: G11

Best with: Variable Zoom/Nothing

Basically, this is a sniper assault rifle, and is deadly as it sounds. Ridiculously accurate, you’ll be able to drop a stationary enemy with two button presses from an insane distance. It is only burst fire, so it takes a certain type of player to master, but it is nonetheless a beast of a weapon. The only attachments are two variants of scope – the decision of which is yours, dependant on how ranged you’d like to be.

Recoil: None (3 Burst)

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III Light Machine Guns

IIIA: HK21

Best with: Red Dot Sight

Call Of Duty has never really been one for LMGs, since their heavy recoils often put most players off – especially in Hardcore. Nothing is different is here, and the HK21 is the most awkward of the bunch, with a lot of recoil making it difficult to utilize. Adding a sight is pretty much all you can do to improve the situation.

Recoil: High

IIIB: RPK

Best with: Red Dot

The RPK is an improvement on the HK21, so it’s the natural successor to that. There is still a great deal of recoil though, but its higher clip will give you a few extra shots when dropping down to defend an objective. Sleight Of Hand will counter the long reload times.

Recoil: High

IIIC: M60

Best with: Grip

With 100 bullets a clip you can expect that this will take a long time to reload. You will need to learn to keep on to the bullets in the clip, rather than reloading after every kill. The recoil of the M60 is much fairer than the previous two LMGs too, so its powerful bullets won’t take too much controlling. A grip will help reduce kickback too, making it a deadly weapon.

Recoil: High

IIID: Stoner63

Best with: Sight

This is practically an assault rifle level of accuracy and power, and definitely one worth using. It has low levels of recoil and, if used with gentle button presses and single shots you will be able to take down many of your opponents before they have a chance to react. There are few possible attachments, however, so a choice of sight will be your best option.

Recoil: High

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IIII Shotguns

IIIIA: Olympia

Best with: N/A

Though the stats suggest this is the longest range, the truth is far from it. Every shotty seems to have the same range, and you’ll want to get closer for a kill. The damage of the Olympia will keep you safe with a single shot, but the double barrel means if you miss both shots you’ll want to leg it until you can reload.

Recoil: None

IIIIB: Stakeout

Best with: Grip

There are four shots with the Stakeout, so if the two of the Olympia isn’t enough then opt for this. Accuracy, range and damage differences seem to be negligible, so the decision is really only how many shots you want available. The grip is the only attachment, so you don’t even need to worry about that decision either.

Recoil: Low

IIIIC: SPAS-12

Best with: Silencer

The damage of the SPAS shotgun is the weakest of the bunch, but it’s high fire rate means you can shell out a few blasts quickly before the lack of damage becomes a problem. As with all shotguns, the closer you are the easier the kill. Bizarrely, if you want to remain quiet with a shotgun, this is your only option for a suppressed weapon.

Recoil: Medium

IIIID: HS10

Best with: Dual Wield

This is the most accurate of the shotguns, with little recoil meaning you can easily follow up one shot without much aim control. Its damage is fair too, so you may only need a couple of blasts before downing an opponent. If you feel like being really bad-ass, try equipping Dual Wield to dominate any close quarters maps.

Recoil: None

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IIIII Sniper Rifles

IIIIIA: Dragunov

Best with: Variable Zoom

If you’re one of those snipers that don’t want to think about every shot, then this is the rifle for you. It’s high clip count balances out the poor damage, so prepare to unload a few bullets before you kill an enemy. The Dragunov is fairly accurate too if you’re gentle with the button presses, so don’t worry about impossible headshots.

IIIIIB: WA2000

Best with: Variable Zoom

The lower clip count means this weapon does additional damage. This is a step up from the Dragunov by allowing players the best of both worlds a semi-automatic that deals fairly accurate damage to your enemies. There are only six bullets in a clip to contend with, however.

IIIIIC: L96A1

Best with: Variable Zoom

This rifle’s nature as a bolt-action rifle means it has the highest damage of the collection. This means shots to vital areas such as the head and chest are going to be instant kills. The recoil of the scope, however, will mean if you don’t kill your prey with your first shot, don’t expect them to be hanging around afterwards.

IIIIID: PSG-1

Best with: Variable Zoom

This is the most accurate of all the sniper rifles, and is a powerful semi-automatic to boot. Unfortunately there is a downside, in that its recoil is equally as problematic as the L96A1. You may well be able to down someone with a single shot, but like its predecessor it will be difficult to follow up with another bullet.

Saturday, August 13, 2011

Infamous 2 Cheats & Codes for PS3


Early Access to Flood Town (Non UGC Method)

To access flood town before finishing the mission (Powering Up Flood Town.) You need two powers: 1. Static thrusters 2. Ice Launch (Which you obtain by swapping powers with Kuo, in the mission Storm The Front.)

Climb the structure then run on the wide beam, when you reach the end press R2 to activate Ice Launch and immediately use AND hold the Thrusters, you should be airborne. Then gently move away from under the lifted bridge. You should reach the end and grab the ledge.

Fast Travel

Start a blank mission in the UGC Editor. Move your marker to a location. Exit the editor without saving (press X) and Cole will appear in that location.


Unlimited XP Cheat

Use your hard-earned XP to purchase powers while in a User Generated Level and, when you exit, you'll have your starting XP amount and all the powers you purchased!

Note: This only seems to work on certain UGC missions.


Infinite Energy via Body Batteries

You need 'Evil Karma' for this. Equip your Alpha Bolt and repeatedly shoot a body until it glows blue/red with electricity, then drain for an energy boost. You can repeat this for infinite energy.


Access Flood Town Early

You can use the Mission Editor to access Flood Town early. Move the marker to a bridge to Flood Town and raise it high above the bridge. Exit the Mission Editor and Cole will appear high in the air in the exact spot above the bridge. Using the height to your advantage, Thrust all the way past the raised bridge to Flood Town!

Access All Powers

Retain Infamous 2 saved game files for completed story modes as Bad (Infamous) Cole and Good (Heroic) Cole and you will have the ability to access (purchase) the powers and abilities that were "Karma Locked" during your initial two playthroughs. You'll also get 15,000 XP to spend on the new moves.

This bonus is saved to the Infamous 2 master file on your PlayStation3, and cascades to all "cleared" games.

Note: You still purchase the powers to be able to use them. Happy fun XP-grinding. Story-related powers are not unlocked.


Infamous 1 Trophy Data Bonuses for Infamous 2

From the main title screen, players can choose to import Trophy data from the original game that will grant access to in-game perks in Infamous 2:

  • Good or Evil Trophies from Infamous (not full good or full evil, just some) - Start Infamous 2 at level 1 good Karma or level 1 evil Karma
  • Trophies indicating players collected 25% of the blast shards from Infamous - Yields free energy cores in Infamous 2
  • Trophies indicating players collected 50% or more of the blast cores in Infamous - Unlocks two free energy cores
  • Infamous 1 Completest Trophy - Finished Infamous with any karma standing on any difficulty, unlocks 1000xp bonus for Infamous 2.
  • Specific Trophies indicate decisions made in Infamous reflect side missions, Dead Drops and even dialog variety in Infamous 2.

Note that if you've replaced your hard drive, you won't get an option to use old data until you install inFamous 1.


Zeke and the Thievius Raccoonus

In one of the cut scenes you approach Zeke reading a book. If you can spot the title you can see he's reading 'Thievius Raccoonus.' This is a reference to the Sucker Punch game Sly Cooper and the Thievius Raccoonus.

Red Ring Zinger

In New Marais there is a store called Red Ring electronics repair, with a flashing red neon sign that resembles a dead Xbox 360 light. Zing!

Video Game References on Theater Signs

On the Hush Theater in New Marais, the movie board has some titles. The titles are all parodies of real video games.

  • Assassin's Need is a parody of the Assassin's Creed series.
  • Hey, Low Reach is a parody of Halo Reach.
  • No Need for Speed is a parody of the Need for Speed series.
  • Epic Hickey is a parody of Epic Mickey.
  • Little Big Unit is a parody of Little Big Planet.
  • Latch it and Skank spoofs Ratchet and Clank.
  • SLY is a parody of SuckerPunch's own Sly Cooper series.
  • Uncharted Love is a parody of the Uncharted series.
  • Solid Serpent The man, The Movie is a parody of Metal Gear Solid series
  • Call of Booty is a parody of Call of Duty series

Pain Builds Character Trophy Requisites

To properly start a game on Hard difficulty, you need to change the difficulty from the Options Menu, and then start a "New Game" (which abandons your current session).

If you choose to set the difficulty level once you exercise control of Cole MacGrath, you already failed the criteria of starting a New Game on Hard. Set it, then start it to satisfy this Trophy condition. (Note: Tempt_Not_the_Blade claims the difficulty must be set as soon as the menu can be brought up at the very beginning of the game.

The player MUST WAIT until credits have finished rolling and 'Congratulations' screen appears to meet requirements. Wait a few seconds and the Trophy will be awarded.


Tuesday, August 9, 2011

Grand Theft Auto: San Andreas - Tag Locations 51-100

Link

This documents is continued from: Tag Locations 1-50 here<---Click

Please use this tag location guide in conjunction with the Tag Locations Map here<---Click

Tag (51/100): Between two residences (second west-most pair), between the two archways.


Tag (52/100): Underneath the bridge at its north end.


Tag (53/100): On the wall in the paved area behind the houses.


Tag (54/100): Beneath the stores on the south side of the beige building.


Tag (55/100): On the fence in the alley that runs between the houses.


Tag (56/100): Behind the church.


Tag (57/100): In the garage of the small, blue, one-story home.


Tag (58/100): Along the east side of the building, behind some bushes.


Tag (59/100): Between the south-most group of houses in the slums.


Tag (60/100): Along the north side of the south-most building.


Tag (61/100): Along the low brick wall that runs between the houses on the lot. Sprayed during the “Tagging Up Turf” mission.


Tag (62/100): On the small, blue house in the southeast corner of the lot. Sprayed during the “Tagging Up Turf” mission.


Tag (63/100): Along the side of the south end of the bridge. Sprayed during the “Tagging Up Turf” mission.


Tag (64/100): On the south side of the north-most building in the motel parking lot.


Tag (65/100): In the parking lot near the “Sprunk” machine. It’s a bit hard to spot during the day due to its color.


Tag (66/100): On one of the windows along the north side of the street.


Tag (67/100): Behind the carwash sign. To get up onto the gas station roof, jump up and grab hold of the awning around the front of the station.


Tag (68/100): On the south side of the liquor store next to 8-ball’s bomb shop.


Tag (69/100): On the north side of the divider at the mouth of the underpass.


Tag (70/100): On the building southwest from the “Alhambra.” Look for the stone wall.


Tag (71/100): In the northwest corner of the “Alhambra” building.


Tag (72/100): Along the north side of the circular building.


Tag (73/100): On the north side of the smaller building on the lot.


Tag (74/100): Along the south side of the police building.


Tag (75/100): Along the north side of the large civic building.


Tag (76/100): On the south side of the brick building.


Tag (77/100): At the north end of the walkway along the second floor of the gray building.


Tag (78/100): Along the lower walkway that runs along the north side of the building.


Tag (79/100): In the courtyard between the three buildings; on the west-most building.


Tag (80/100): In the northeast corner of the fence around the halfpipe.


Tag (81/100): In the narrow gap between L-shaped and square-shaped buildings on the lot.


Tag (82/100): Along the east side of the south-most building on the lot.


Tag (83/100): To the left of the entrance of the northwest-most building on the lot. Along the east side of said building.


Tag (84/100): On the base segment beneath the lower highroad.


Tag (85/100): At the east end, east side of the curved building.


Tag (86/100): On the east side of the rectangular building.


Tag (87/100): At the east end of the window ledge along the second story of the multi-colored building. CJ can jump high enough to grab the ledge from the sidewalk.


Tag (88/100): Along the east side of the mustard-colored building.


Tag (89/100): On the north side of the square-shaped building.


Tag (90/100): On the one-story portion at the south end of the west-most building on the lot. To get up there, jump over to the ledge from the dirt around the large palm tree south of the spot.


Tag (91/100): At west end of the long, narrow building.


Tag (92/100): On the structure at the north end of the roof. There is a ramp on the north side of the mansion.


Tag (93/100): On the east side of the small building at the northwest end of the pier.


Tag (94/100): At the bottom of the stairs that lead down to the dock behind the building.


Tag (95/100): At the end of the parking lot between the two rectangular buildings on the lot.


Tag (96/100): At the west end of the record store; can be difficult to spot during the day due to its color.


Tag (97/100): Below the walkway that runs along the south side of the building.


Tag (98/100): On the platform at the south end of the pier.


Tag (99/100): In the parking lot north of the u-shaped building.


Tag (100/100): On the south side of the beige-colored strip mall.



Tag Locations 1-50 here<---Click
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